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In Press
Chisik, Y., M. Chen, and J. Ibanez, "The Power to Play When There Is No Power", More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction: Springer, In Press.
2015
Vourvopoulos, A., F. Liarokapis, and M. Chen, "The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study", 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games’15), Skövde, Sweden, IEEE Xplore, 09/2015.
Chen, M., B. Jeong, and Y. Chisik, "삶 (“Salm”, “To Live”) : Gaze Reactive Typography Inspired by Ahn Sang-Soo", CHI'15 Conference on Human Factors in Computing Systems, Seoul, Korea, ACM, 04/2015.
Chen, M., B. Jeong, and V. Rivera, "Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking", 9th International Conference on Tangible, Embedded and Embodied Interaction, Palo Alto, USA, ACM, 01/2015.
Ibanez, J., Y. Chisik, and M. Chen, "Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay", Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, New York, NY, USA, ACM, pp. 189–192, 2015. Abstract
Chisik, Y., M. Chen, and J. Ibanez, "The Power to Play When There is No Power", More Playful User Interfaces: Springer Singapore, pp. 49-70, 2015. Abstract
2014
Chen, M., Y. - C. Huang, and K. - Y. Mao, "Gaze-Based Drawing Assistant", The 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH’14, Vancouver, Canada, 08/2014.
Jeong, B., and M. Chen, "Car Projector: A Children’s Toy for Fostering Creativity", The 2nd International Conference on Affective and Pleasurable Design, Kraków, Poland, 07/2014.
Jeong, B., and M. Chen, "Toy Car & Projector: An Attempt to Expand the Repurposability of An Artifact with Specific Form and Purposes", Design for Repurposing Workshop. 13th international conference on Interaction Design & Children, Aarhus, Denmark, 06/2014.
Chen, M., "Eye-Hand Coordination in “Spot The Difference” Game", The 5th Interactional Conference on Applied Human Factors and Ergonomics, Krakow, Poland, 04/2014.
Chen, M., K. - Y. Wu, and Y. - C. Huang, "Scopophobic Kitties in Wonderland: Stories Behind the Scene of a Gaze Contingent Environment", CHI '14 Extended Abstracts on Human Factors in Computing Systems [Acceptance Rate: 31%], Toronto, Canada, ACM, pp. 391–394, 04/2014. Abstract
Chen, M., Y. - C. Huang, and K. - Y. Wu, "Seeing Aural - An Installation Transferring the Materials You Gaze to Sounds You Hear", TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany, 02/2014. Abstract
2013
Chen, M., N. Alves, and R. Sol, "Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks", SouthCHI, International Conference on Human Factors in Computing & Informatics [Acceptance Rate: 22%], vol. 7946, Maribor, Slovenia, Springer Berlin Heidelberg, pp. 827-830, 2013.
Chen, M., and V. Lim, "Eye Gaze and Mouse Cursor Relationship in a Debugging Task", 15th International Conference on Human-Computer Interaction, Las Vegas, Nevada, USA, 2013.
Goldman, A., and M. Chen, "Pirate Island: an Immersion-Style Language-Learning RPG", Interaction Design and Children, IDC 2013, [Acceptance Rate: 32%], New York, NY, USA, ACM, pp. 404-407, 2013.
Chang, W., P. - A. Shen, K. Ponnam, and H. Barbosa, "WAYLA – Novel Gaming Experience through Unique Gaze Interaction", 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%], Anaheim, CA, USA, 2013.
Dionisio, M., D. Teixeira, P. - A. Shen, M. Chen, N. J. Nunes, V. Nisi, M. Dinis, and J. Paiva, "Eat and Travel: A New Immersive Dining Experience for Restaurants", 10th International Conference on Advances in Computer Entertainment Technology, Twente, Netherlands, ACM, 11/2013.
Tranquada, S., M. Chen, and Y. Chisik, "Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room", 10th International Conference on Advances in Computer Entertainment Technology, Twente, Netherlands, ACM, 11/2013.
Novo, C., L. Bilro, P. Antunes, N. Alberto, V. Pereira, M. Chen, J. Marques, and J. Pinto, "Madeira wine online quality control", Second Experiment @ International Conference, exp.at’13, Coimbra, Portugal, 09/2013.
Chen, M., and V. Lim, "Tracking Eyes in Service Prototyping", Human-Computer Interaction – INTERACT 2013, vol. 8120, Cape Town, South Africa, Springer Berlin Heidelberg, pp. 264-271, 08/2013. Abstract
Chisik, Y., M. Chen, and M. C. Martins, "Puppets Duets in [E]ngaging Major, Op. 33", 7th International Conference on Tangible, Embedded and Embodied Interaction, Barcelona, Spain, ACM, 02/2013.
Sol, R., M. Chen, and J. C. Marques, "Cursor Control Trace: Another look into eye-gaze, hand, and eye-hand pointing techniques", The Sixth International Conference on Advances in Computer-Human Interactions, ACHI 2013, [Acceptance Rate: 30%], Nice, France, 2013.