Sergi Bermúdez i Badia, PhD Eng.

Sergi Bermúdez i Badia, PhD Eng.
Assistant Professor
Neuroscience, Neurorehabilitation, Serious Games, Human-Computer Interaction
Phone: 
+351 291 70 5282
Room: 
2.73
Teaching activities: 

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Currently:

- Object Oriented Programing (LDMI, LEI)

- Game Design (http://www.cee.uma.pt/edu/gamedesign/) (MHCI, MET, MEI programs)

- 3D Design (http://www.youtube.com/user/3Ddesignable) (LDMI, MHCI, MET, MEI programs)

Past:

- Hypermedia Design (LDMI program)

- Computer Architechture (http://www.uma.pt) (LEI program)

- Research Methods (DEI program)

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Research projects: 

- AHA: Augmented Human Assistance (2014-2018) (CMUP-ERI/HCI/0046/2013)
http://users.isr.ist.utl.pt/~ricardo/AHA/

- Neuroscience Based Interactive Systems for Motor Rehabilitation (2012-2016) (303891 RehabNet FP7-PEOPLE-2011-CIG - Marie Curie)
http://neurorehabilitation.m-iti.org/rehabnet-project/

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Currently, I am a Marie Curie fellow at the Madeira-ITI, and assistant Prof. at the University of Madeira, where I teach for the Informatics, Human Computer Interaction and Entertainment Technologies Masters. I received my Msc. in telecommunications engineering from the Universitat Politecnica de Catalunya (UPC) and a PhD from the Swiss Federal Institute of Technology Zürich (ETHZ).

I have pursued research at several institutes in Europe and the US, including the Laboratoire de Production Microtechnique at the EPFL (Lausanne), the Institute of Neuroinformatics at the ETHZ (Zurich), at the Institute of Audiovisual Studies at the Tecnology Department of the Universitat Pompeu Fabra (Barcelona), where I was a Juan de la Cierva research fellow and head of the Robotic Systems Laboratory at the laboratory for Synthetic Perceptive, Emotive and Cognitive Systems (SPECS), and the Quality of Life Technologies and Entertainment technology centers of the Carnegie Mellon University (Pittsburgh).
 
My scientific goal is to investigate the underlying neural mechanisms of biological systems and to exploit them using real world artefacts, with special emphasis in neuro-rehabilitation systems, interactive technologies and robots.
 
 
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Publications: 
2016
Cameirao, M., and S. Bermudez i Badia, "An integrative framework for tailoring VR based motor rehabilitation after stroke", Human Computer Confluence: Advancing our Understanding of the Emerging Symbiotic Relation between Humans and Computing Devices: De Gruyter, 2016.
2015
Gonçalves, A. R., E. R. Gouveia, M. Cameirao, and S. Bermudez I Badia, "Automating Senior Fitness Testing Through Gesture Detection with Depth Sensors", IET International Conference on Technologies for Active and Assisted Living (TechAAL 2015): INSPEC, IEEE, 11/2015. Abstract
2014
Dias, R., and S. Bermudez i Badia, "AdaptNow – A revamped look for the web: An online web enhancement tool for the elderly", 14th International Conference on Computers Helping People with Special Needs, Paris, 2014.
Neves, D., A. Vourvopoulos, M. Cameirao, and S. Bermudez i Badia, "An Assistive Mobile Platform for Delivering Knowledge of Performance Feedback", REHAB 2014 Workshop in PervasiveHealth'14 - 8th International Conference on Pervasive Computing Technologies for Healthcare, Oldenburg, Germany, 2014. Abstract
Alves, J., A. Vourvopoulos, A. Bernardino, and S. Bermudez i Badia, "Eye Gaze Patterns after Stroke: Correlates of a VR Action Execution and Observation Task", REHAB 2014 Workshop in PervasiveHealth'14 - 8th International Conference on Pervasive Computing Technologies for Healthcare, Oldenburg, Germany, 2014. Abstract
Bermudez i Badia, S., "Virtual Rehabilitation: Beyond Gaming", CyberTherapy & Rehabilitation Magazine, vol. 2014, issue 2, 2014.
2013
Afonseca, C., and S. Bermudez i Badia, "Supporting collective learning experiences in special education", Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on, Vilamoura, Portugal, pp. 1-7, May, 2013. Abstract
Chang, W., P. - A. Shen, K. Ponnam, and H. Barbosa, "WAYLA – Novel Gaming Experience through Unique Gaze Interaction", 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%], Anaheim, CA, USA, 2013.