Mónica da Silva Cameirão, PhD

Mónica da Silva Cameirão, PhD
Invited Assistant Professor, MHCI Portugal Program Director
Interactive Technologies for Rehabilitation
M-ITI - 6a
Teaching activities: 


Object Oriented Programming - Universidade da Madeira (2014-) (LEI and LDMI programs)

Research Methods - Universidade da Madeira (2012-2013, 2014-) (DEI program)

Hypermedia Design (2015-) (LDMI program)

HCI Project I (2016-) (MHCI program)



Physics Foundations for Informatics - Universitat Pompeu Fabra (2006-2007)

Physics I, Physics II - Universidade de Aveiro (2002-2005)

Research projects: 

- Co-PI in AHA: Augmented Human Assistance (2014-2018) (CMUP-ERI/HCI/0046/2013)


- Collaborator in Neuroscience Based Interactive Systems for Motor Rehabilitation (2012-2016) (303891 RehabNet FP7-PEOPLE-2011-CIG - Marie Curie)


Short Bio:

Mónica is an Invited Assistant Professor and researcher at the University of Madeira (UMa) and the Madeira Interactive Technologies Institute (Madeira-ITI) in Portugal. She is currently the Portuguese coordinator of the Professional Masters on Human-Computer Interaction program that UMa/Madeira-ITI offers in conjunction with Carnegie Mellon University in Pittsburgh, USA. In the past she worked as research assistant at the SPECS Laboratory of the Universitat Pompeu Fabra and at the Institute of Neuroinformatics, ETH-Zürich, Switzerland; and was visiting scholar at the Quality of Life Technologies center of Carnegie Mellon University.

Since Mónica arrived in Madeira in 2011, she has been co-principal investigator and co-founder of the NeuroRehabLab Research Group, a research group created in the context of the Madeira-ITI with over 15 members, including PhD students, technicians, MSc students and other faculty members. The NeuroRehabLab is an interdisciplinary research group that investigates at the intersection of technology, neuroscience and clinical practice to find novel solutions to increase the quality of life of those with special needs.

In recent years, Mónica has been involved in the development and clinical assessment of virtual reality technologies for stroke rehabilitation and her work gave rise to a number of high impact publications in journals such as Stroke, Restorative Neurology and Neuroscience, and the Journal of Neuroengineering and Rehabilitation. Mónica's work in VR explores specific brain mechanisms that relate to functional recovery to approach motor and cognitive stroke rehabilitation by means of non-invasive and low-cost technologies. Her research addresses aspects such as serious gaming, personalization of training, integrative motor-cognitive tasks, physiological computing or the emotional content of training stimuli. More recently, Mónica also started applying these principles to technology mediated fitness training for the elderly population.

Mónica has been recently awarded the 2016 ISVR Early Career Investigator Award, an award granted by the International Society for Virtual Rehabilitation. The purpose of this award is to recognize and acknowledge outstanding contributions by early career scientists whose research relates to virtual rehabilitation.

Cameirao, M., and S. Bermudez i Badia, "An integrative framework for tailoring VR based motor rehabilitation after stroke", Human Computer Confluence: Advancing our Understanding of the Emerging Symbiotic Relation between Humans and Computing Devices: De Gruyter, 2016.
Neves, D., A. Vourvopoulos, M. Cameirao, and S. Bermudez i Badia, "An Assistive Mobile Platform for Delivering Knowledge of Performance Feedback", REHAB 2014 Workshop in PervasiveHealth'14 - 8th International Conference on Pervasive Computing Technologies for Healthcare, Oldenburg, Germany, 2014. Abstract
Vourvopoulos, A., A. L. Faria, M. Cameirao, and S. Bermudez i Badia, "RehabNet: A Distributed Architecture for Motor and Cognitive Neuro-Rehabilitation", 15th International Conference on E-Health Networking, Application and Services (IEEE Healthcom'13), Lisbon, 2013.
Cameirao, M., S. Bermudez i Badia, E. Duarte, and P. F. M. J. Verschure, "The Rehabilitation Gaming System: a Review", Advanced technologies in rehabilitation: empowering cognitive, physical, social and communicative skills through virtual reality, robots, wearable systems and brain-computer interfaces, vol. 145, pp. 65-83, 2009.