Jesús Ibañez, PhD

Jesús Ibañez, PhD
Affiliate Professor
Human computer interaction, intelligent user interfaces, affective computing, intelligent systems, interaction with virtual environments, virtual reality
Room: 
#10 at M-ITI
Publications: 
In Press
Chisik, Y., M. Chen, and J. Ibanez, "The Power to Play When There Is No Power", More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction: Springer, In Press.
2016
2015
Chisik, Y., M. Chen, and J. Ibanez, " How to Outplay a Power Outage", Digital Games Research Association (DiGRA) 2015 - Diversity of Play, 2015.
Ibanez, J., Y. Chisik, and M. Chen, "Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay", Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, New York, NY, USA, ACM, pp. 189–192, 2015. Abstract
Ibanez, J., "Play with Your Food: Enjoyable Meals, Eatable Games", Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA, ACM, pp. 553–558, 2015.
Ibanez, J., "Playable Art: Physical Art with a Playable Digital Counterpart", Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, New York, NY, USA, ACM, pp. 193–196, 2015. Abstract
Chisik, Y., M. Chen, and J. Ibanez, "The Power to Play When There is No Power", More Playful User Interfaces: Springer Singapore, pp. 49-70, 2015. Abstract
2014
Ibanez, J., "Craft, Click and Play: Crafted Videogames, a New Approach for Physicaldigital Entertainment [Short Paper, Acceptance Rate: 32%]", Proceedings of the 2014 Conference on Interaction Design and Children, New York, NY, USA, ACM, pp. 313–316, 2014.
Ibanez, J., "emoPuppet: Low-cost interactive digital-physical puppets with emotional expression", The 11th Advances in Computer Entertainment Technology Conference, ACE 2014, Funchal, Madeira, Portugal, ACM Press, 2014.
2013
Ibanez, J., and C. Delgado-Mata, "Design of adaptive social ball games with both physical actions and reactions", ICOT 2013 - 1st International Conference on Orange Technologies, Taiwan, IEEE, pp. 302-305, 03/2013. Abstract
Ibanez, J., and C. Delgado-Mata, "Can the same Visual Modality Express Arousal or Valence Depending on the other Modalities it is Combined with?", 3rd Iberoamerican Conference on Electronics Engineering and Computer Science, CIIECC 2013, vol. 7, pp. 424 - 435, 2013. Abstract
Ibanez, J., "Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds", International Journal of Human Computer Studies [ Impact factor (JCR SCI 2012): 1.415], vol. 71, issue 10, no. 10, pp. 967-977, 2013. Abstract
Ibanez, J., "Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves", Systems, Man, and Cybernetics: Systems, IEEE Transactions on [Impact factor:(JCR SCI 2012): 2.183 ], vol. 43, issue 4, no. 4, pp. 901-910, 2013. Abstract
2012
Delgado-Mata, C., and J. Ibanez, "Air hockey iOS game that uses fuzzy-logic for game-balancing", Proceedings - 2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012, Taiwan, IEEE, pp. 272-277, 11/2012. Abstract
Lee-Cosio, B. M., C. Delgado-Mata, and J. Ibanez, "ANN for Gesture Recognition using Accelerometer Data", Proceedings of the 2012 Iberoamerican Conference on Electronics Engineering and Computer Science (CIIECC 2012), vol. 3, pp. 109 - 120, 05/2012. Abstract
Ibanez, J., and C. Delgado-Mata, "Flocking techniques to naturally support navigation in large and open virtual worlds", Engineering Applications of Artificial Intelligence [Impact Factor (JCR SCI 2012): 1.625], vol. 25, issue 1, no. 1, pp. 119-129, 02/2012. Abstract
Luna-López, P. J., C. Delgado-Mata, R. Velázquez, and J. Ibanez, "Visión Computacional aplicada a Game Balancing", Proceedings of the 8a Semana Nacional de Ingeniería Electrónica (SENIE 2012), Colima, México, pp. 398-404, 2012.
2011
Delgado-Mata, C., and J. Ibanez, "Adaptive physics for game-balancing in video-games for social interaction", Proceedings - 2011 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2011, Chung-Li, IEEE, pp. 254-259, 11/2011. Abstract
Ibanez, J., and C. Delgado-Mata, "Adaptive two-player videogames", Expert Systems with Applications [Impact Factor (JCR SCI 2011): 2.203], vol. 38, issue 8, no. 8, pp. 9157-9163, 08/2011. Abstract
Ibanez, J., "Minimalist approach to show emotions via a flock of smileys", Journal of Network and Computer Applications [Impact Factor (JCR SCI 2011): 1.065], vol. 34, issue 4, no. 4, pp. 1283-1291, 07/2011. Abstract
Ruvalcaba, R., C. Delgado-Mata, and J. Ibanez, "Low Cost Technologies for Measuring the Psycomotor Coordination in Children from 7 to 11 Years", Proceedings of the 2011 Iberoamerican Conference on Electronics Engineering and Computer Science (CIIECC 2011), vol. 52, pp. 14-25, 04/2013, 2011.
Ibanez, J., and C. Delgado-Mata, "Lessons from research on interaction with virtual environments", Journal of Network and Computer Applications [Impact Factor (JCR SCI 2011): 1.065], vol. 34, issue 1, no. 1, pp. 268-281, 01/2011. Abstract
Ibanez, J., "Showing emotions through movement and symmetry", Computers in Human Behavior [Impact Factor (JCR SSCI 2011): 2.293], vol. 27, issue 1, no. 1, pp. 561-567, 01/2011. Abstract
Delgado-Mata, C., J. Ibanez, and A. Villalobos, "Adaptive Physics for Game-balancing in Videogames", Proceedings of the 2011 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2011), Taoyuan, Taiwan, pp. 254-259, 2011.