|Title||IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality|
|Publication Type||Conference Paper|
|Year of Publication||2016|
|Authors||Bala, P., M. Dionisio, V. Nisi, and N. J. Nunes|
|Conference Name||Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings|
|Publisher||Springer International Publishing|
|Keywords||Virtual realityDigital storytelling360º immersive narratives|
This paper describes IVRUX, a tool for the analysis of 360º Immersive Virtual Reality (IVR) story-driven experiences. Traditional cinema offers an immersive experience through surround sound technology and high definition screens. However, in 360º IVR the audience is in the middle of the action, everything is happening around them. The immersiveness and freedom of choice brings new challenges into narrative creation, hence the need for a tool to help the process of evaluating user experience. Starting from “The Old Pharmacy”, a 360º Virtual Reality scene, we developed IVRUX, a tool that records users’ experience while visualizing the narrative. In this way, we are able to reconstruct the user’s experience and understand where their attention is focused. In this paper, we present results from a study done using 32 participants and, through analyzing the results, provide insights that help creators to understand how to enhance 360º Immersive Virtual Reality story driven experiences.