The syllabus was created to make sure the objectives of this unit could be achieved and properly developed throughout the semester. The course starts with the basic geometric modeling methods, using CSG, boolean operations, and various types of geometric modifications. This content provides students with the Basic skills to design basic geometric models, which will be later improved using mesh modeling and modifications at sub-object level to model organic shapes. Texture design and texture mapping are studied as well as basic lighting and camera techniques, which enable students to perform camera movements and object animation to create cinematic sequences.
This curricular unit is evaluated through a series of models, renderings, and animations created by students individually, and through an individually written reflection report at the end.
Please click to see the Syllabus.
Simon Danaher, 2004, Digital 3D Design, Thomson.
Jeremy Birn, [digital] Lighting and Rendering, New Riders
Darren Brooker, Essential CG Lighting Techniques with 3ds Max, Focal Press.
Simon Danaher, Creating 3D Worlds, Barron’s
25% Basic geometric model (primitives)
25% Complex geometric model (organic)
25% Rendered model